Personal Profile


Graduated 3D Artist specializing in environment art. Passionate about the video game industry, I am looking for a full-time job where I could put my skills and creativity into practice while solidifying my knowledge gained through courses and internship.

During my free time I am also working on the indie game "Atlas". Check-out the project !

Work experience

Indie Game Project
Project Atlas
Namur, Belgium
August 2017 - Current
Indie game project in a team of 4, being in charge of the environment art and the level design
Reed
Game Art Intern
Marcinelle, Belgium
February 2017 - May 2017
• Selected by Reed to develop a mobile game from scratch in a team of 6, being the main environment artist modelling and texturing several environment models and props (using diverse software such as Maya, Unity and Photoshop)
• Involved in the creation of concept arts for the environment and characters
• Contributed in the design of both the UI and UX
• Key takeaways from the internship include enhanced teamwork and creativity while being able to deliver solutions quickly and effectively

Education

Haute Ecole Albert Jacquard
Honours Year, Video Game
Namur, Belgium
September 2017 - June 2018
•Development of a professional-level video game, taking into account the specificities of the industry and the expectations of the market.
•Selected coursework: Advanced game integration, Game Design, Production Management

Haute Ecole Albert Jacquard
Bachelor's Degree, Video Game Art
Namur, Belgium
September 2014 - June 2017
• Selected coursework: environment and props for games, modular asset, sculpting, Unity, Unreal Engine, lighting
• Selected projects: environments which had to comply with required criteria in terms of performance and quality on the target platforms (PS4 - PC - Android)

Software

Autodesk Maya
Zbrush
3D Coat
Unity
Unreal Engine 4
Adobe Photoshop
Quixel
XNormal
Substance Designer

Languages

French (Native)
English (Work Proficiency)
German (Notions)